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Horae final cut por10/31/2022 Simply click in the right-hand (input) view, then drag up, down, left and right to select your desired view – as shown in the left-hand (output) view. In addition to the usual Transform, Crop and Distort, there’s another option at the top: Reorient. Because FCP X recognizes it as 360-degree footage, an extra option will appear. You do this by selecting from the tool menu bottom-left of the viewer. You can then drag your clips into the timeline in the usual way, cut them up as desired and then choose the viewpoint for each clip. Once you’ve done that, you’ll have two different views: the left-hand one showing the actual viewpoint selected, the right-hand one showing a flattened version of the whole spherical view: Make sure that the View option, top right, is set to 360° Viewer: Make sure your clip property is Equirectangular and Monoscopic: When you import your 360-degree footage, click the clip display icon (to the right of All Clips) to toggle it to List View, then scroll across to the right. Set the resolution and frame-rate as usual, then make sure the Projection Type is set to Monoscopic not Stereoscopic: #HORAE FINAL CUT POR 1080P#When creating a new project, change the video format from your normal 1080p or 4K to 360°. Simulating multi-camera video with 360-degree footage Once people come to expect 4K output, then we’ll need much higher resolution in a 360-camera to provide 4K crops.Ĭreating a multi-angle video like this turned out to be very simple. Right now, 1080p is still the default resolution for most video, with 4K output still seen as something noteworthy. Of course, the resolution issue won’t ever go away. If you’ve ever shot a clip and later wished you’d angled it slightly differently, that’s a problem you’ll never have with a 360-degree camera: you can choose the exact angle you want in post. Once we have cameras with enough resolution to allow 1080p flat crops, creating multi-viewpoint videos will become massively simpler – not least because you won’t be locked into fixed viewpoints. You can see this in my sample video (best viewed on desktop, as it remains a 360 video, so you can easily change all my angles when viewing on mobile):īut what you can also see is the massive potential the approach has. This means you can’t get 1080p crops out of the 4K file, so the final result is rather low resolution. I say ‘in theory’ because even 4K is limited resolution to work with when you’re selecting what is a relatively small crop from the 360-degree image. In this way, you could, in theory, shoot with a single camera and then choose your angles afterwards: front-facing, rear-facing, straight down and so on. Chop up your 360-degree footage into sections, choose a different angle for each, and you have an extremely convincing simulation of footage shot with a whole array of cameras.Īs I mentioned on my camera review, there is one big problem with doing this with today’s consumer 360-degree cameras: That ability was added in version 10.4.īut there’s one other trick you can perform with 360-degree video: simulating multi-camera footage.įCP X lets you choose a viewpoint from spherical footage, and then work with that as a flat, wide-angle clip. You can check out my review of the camera here.Įditing actual 360-degree footage is no different to editing any other footage, other than the fact that you have to get used to looking at the weird flattened view of spherical footage. Stick it on a selfie-stick, hold it up high and all is good. Shooting footage is not even point-and-click: since it offers complete 360-degree coverage, and uses a 6-axis gyro to know how it is aligned, the ‘pointing’ bit doesn’t matter. In just three days, we got to visit a geyser, do some horse-riding and – most fun of all – go snowmobiling on a glacier. I’d been looking for an excuse to play with 360-degree video, and a short trip to Iceland provided the perfect opportunity. That is set to change: I’m working on a small personal project that I’ll talk a little about below, but my most recent use has been editing footage from a 360-degree video camera to produce pseudo multi-camera footage … Despite my best intentions, I haven’t done that much video work of late. #HORAE FINAL CUT POR PRO#It’s been quite some time since my last Final Cut Pro Diary entry, and that’s not by chance.
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